en:game:greeen_mafia:start

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en:game:greeen_mafia:start [2023/02/02 18:30] – [Components] Fix translation. kuuplen:game:greeen_mafia:start [2023/02/02 18:33] (current) – Fix translation. kuupl
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 |  front  |  back  | |  front  |  back  |
 |  {{:game:greeen_mafia:fig_facility_face.png?300}}  |  {{:game:greeen_mafia:fig_facility_back.png?300}}  | |  {{:game:greeen_mafia:fig_facility_face.png?300}}  |  {{:game:greeen_mafia:fig_facility_back.png?300}}  |
-|**a.** categry tab(FACILITY);\\ **b.** card ID(1~7);\\ **c.** card name;\\ **d.** conditions and sustained damage(transcribed)|**a.** damage icon;\\ **b.** card ID(1~7);\\ **c.** conditions and sustained damage|+|**a.** category tab(FACILITY);\\ **b.** card ID(1~7);\\ **c.** card name;\\ **d.** conditions and sustained damage(transcribed)|**a.** damage icons;\\ **b.** card ID(1~7);\\ **c.** conditions and sustained damage|
  
 ^  Information on the OBJECTIVE card I  ^^ ^  Information on the OBJECTIVE card I  ^^
 |  front  |  back  | |  front  |  back  |
 |  {{:game:greeen_mafia:fig_objective_1_face.png?300}}  |  {{:game:greeen_mafia:fig_objective_1_back.png?300}}  | |  {{:game:greeen_mafia:fig_objective_1_face.png?300}}  |  {{:game:greeen_mafia:fig_objective_1_back.png?300}}  |
-|**a.** categry tab(OBJECTIVE);\\ **b.** card ID(I);\\ **c.** card name;\\ **d.** conditions and sustained damage;\\ **e.** Processing|**a.** damage icon;\\ **b.** card ID(I)|+|**a.** category tab(OBJECTIVE);\\ **b.** card ID(I);\\ **c.** card name;\\ **d.** conditions and sustained damage;\\ **e.** processing|**a.** damage icons;\\ **b.** card ID(I)|
  
 ^  Information on the OBJECTIVE card II  ^^ ^  Information on the OBJECTIVE card II  ^^
 |  front  |  back  | |  front  |  back  |
 |  {{:game:greeen_mafia:fig_objective_2_face.png?300}}  |  {{:game:greeen_mafia:fig_objective_2_back.png?300}}  | |  {{:game:greeen_mafia:fig_objective_2_face.png?300}}  |  {{:game:greeen_mafia:fig_objective_2_back.png?300}}  |
-|**a.** categry tab(OBJECTIVE);\\ **b.** card ID(II);\\ **c.** conditions(transcribed);\\ **d.** VICTORY message|**a.** card ID(II);\\ **b.** card name;\\ **c.** conditions|+|**a.** category tab(OBJECTIVE);\\ **b.** card ID(II);\\ **c.** conditions(transcribed);\\ **d.** VICTORY message|**a.** card ID(II);\\ **b.** card name;\\ **c.** conditions|
  
 **side** and **orientation** of the card: **side** and **orientation** of the card:
  
-  * The side of the card with the categry tab (FACILITY, OBJECTIVE) is the **front** side. +  * The side of the card with the category tab (FACILITY, OBJECTIVE) is the **front** side. 
-  * The orientation in which the categry tab is in the **top left** is the **standing** orientation.+  * The orientation in which the category tab is in the **top left** is the **standing** orientation.
   * The game begins with all cards facing and in a standing orientation.   * The game begins with all cards facing and in a standing orientation.
  
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 If the conditions written on the card are met, the card is successfully resolved and can be sent to the bottom of the pile with turning **clockwise by 90 degrees**. If the conditions written on the card are met, the card is successfully resolved and can be sent to the bottom of the pile with turning **clockwise by 90 degrees**.
-Then, the damage icon will be visible popping up on the right side of the pile.+Then, the damage icons will be visible popping up on the right side of the pile.
 This state is called the **KEEP state**. This state is called the **KEEP state**.
  
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 If there are cards that are already in the KEEP state, new card should be shifted slightly so that all damage icons are visible. If there are cards that are already in the KEEP state, new card should be shifted slightly so that all damage icons are visible.
  
-By making a card a KEEP state, the damage caused by the card is sustained and the damage icon displayed can be used to resolve the conditions written on the other card.+By making a card a KEEP state, the damage caused by the card is sustained and the damage icons displayed can be used to resolve the conditions written on the other card.
  
 The condition written on a card means the cumulative total of damage icons written on the card that are in a KEEP state at the time. The condition written on a card means the cumulative total of damage icons written on the card that are in a KEEP state at the time.
  • en/game/greeen_mafia/start.txt
  • Last modified: 2023/02/02 18:33
  • by kuupl